Addiction - Something you can't stop.
Association - A mental connection, relation, or correlation between thoughts, feelings, ideas, sensations, or elements of perception and/or reasoning.
Book - A set of written, printed, or blank pages fastened along one side and encased between protective covers; a printed or literary work; an ebook or other electronic source structured like a book; a handwritten or printed work of fiction or nonfiction.
Brief - Creative document that begins, initiates, and/or jump starts a project or process; a document that gives details of what should be considered when something is being designed or advertised.
Concept - More refined principle that has been developed; ideas that have undergone fine-tuning; more well-planned and detailed principle than an idea.
Convergence - Building from the top-down; first creating a bridge and then using the bridge to merge and/or connect two or more structures, elements, systems, processes, or models.
Creative - A generic term to describe any person that reflects the light of the Creator; any said person who has the ability or power to create.
Creator - A multi-purpose term to describe the Great and Invisible Spirit.
Creativity - Making something new, rather than merely applying or discovering something new; the ability to generate new ideas, new connections between ideas, and new ways to solve problems in any field or realm of human life; the conception of original ideas.
Decision - A conclusion or judgment reached after consideration; the act of reaching a conclusion or of passing of judgment on an issue under consideration; firmness of character or action - determination.
Design - To conceive or fashion in the mind; to formulate a plan for, devise; to make a graphic or schematic representation of something, especially as a plan for its structure.
Design Thinking - Non-linear iterative process that is used to understand users, challenge assumptions, redefine problems, and create innovate solutions to prototype and test; involves 5 phases (empathize, define, ideate, prototype, test).
Distraction - Something that makes it difficult to pay attention to your movement, progress, or journey.
Duty - Required action and/or service.
Execution - The act of doing or performing something, especially in a planned way.
Great and Invisible Spirit - A representative term, often used within a cultural lens, to identify the "essential essence" or "primal essence" underpinning all existence, used with the idea this "idea" is beyond all human understanding, comprehension, and thought.
Holy - Living or undertaken with highly moral or spiritual purpose; saintly.
Idea - Rough mental construct and/or principle, plan and vague and rough; thoughts or suggestions that occur in the mind.
Imagination - The ability or faculty to form mental images or concepts of what is not actually present to the senses.
Innovation - To improve or replace something; flexible thinking that results in measurable outcomes.
Integration - Building from the bottom-up; Connecting two isolated structures, elements, systems, processes, or models using a bridge (intermediary element).
Investigative Journalism - The unveiling of matters that are concealed either deliberately by someone in a position of power, or accidentally, behind a chaotic mass of facts and circumstances, and the analysis and exposure of all relevant facts to the public.
Journalism - The collecting, writing, editing, and presenting of news or news articles.
Journey - A process or course likened to traveling, such as a series of trying experiences; passage.
Long-Form (Narrative) - A form of writing that tells a story, but is longer in its length.
Magical World - Where the Protagonist discovers her treasure or relic that allows her to finalize her transition into a Heroic Figure.
Metadata (Book) - Data that defines and describes the minute and defining characteristics of a Book Project.
Novel - A long work of fiction written in prose that tells a narrative involving characters and usually involving an organized set of actions occuring in a setting.
Ordinary World - Where every Protagonist begins her journey; the Protagonist's and/or Heroine's hometown or her life's status quo at the beginning of all stories.
Premise (in Storytelling) - The main idea behind a story or other writing project; the basic idea for a story, expanded to include a protagonist, setting, and primary conflict.
Process - Course, Order of steps, or order of Events for a predetermined outcome; Manner of proceeding or happening; Way in which something goes on.
Productivity - The rate at which a person, company, team, organization, or country does useful work.
Project - A sequence of tasks that must be completed to attain a certain outcome; a plan or proposal for accomplishing something; an undertaking requiring concerted effort.
Sacred - Anything or anyone that is made or declared Holy.
Sacred Duty - A required action or service that is deemed spiritual, saintly, or worthy of veneration.
Screenplay - A script for a film including dialogue and descriptions of characters and sets; the script for a movie, including descriptions of scenes and some camera directions.
Short-Form (Narrative) - A form of writing that tells a story, but is short in its nature.
Stage - A particular phase, period, position, etc. in a process, development, or series; A single step or degree in a process.
Story Development - The process to take an initial idea, concept, or premise and turn into a fully fleshed-out pitch, treatment, story bible, book, long-form narrative, and/or screenplay/script.
Story Universe - A model or conception of how Story was brought into existence; the origin story of Story itself.
Strategy - A plan of action resulting from intentional thought to accomplish a specific goal; An action that managers take to attain one or more of an organization's goals.
Thought - The faculty of thinking or reasoning; the process of thinking, cogitation; a productof thinking or other mental activity, synonymous with an idea.
Truth - A generic term to describe the pure unadulterated actuality of the underlying reality within all things; the actual reality of a situation, persona, interaction, or event.
Visual Design - A skillset that entails making a product/service visually appealing and easy to use; aims to improve a design's/product's aesthetic appeal and usability with suitable images, typography, space, layout, and color.
Visual Strategy - A strategic approach to working visually to improve communications, increase creativity, and unlock/improve better thinking.
Visualization - The formation of mental visual images; the act of visualizing something or someone; the act or an example of creating an image, etc. to represent something; the use of mental images to influence bodily processes, control pain, or prepare for athletic or other kinds of performance.
Writing - The act or process of producing and recording words in a form that can be read and understood.
Get Started on your Book